This year-long course is targeted at students with backgrounds in art, film, or computer science who intend to work in the visual effects, animation, and entertainment industries. It will build upon students' knowlege from related courses to guide them through the digital animation production process in an environment similar to industry production houses. We will survey many advanced topics and allow students to focus on a subset they find interesting while collaborating with their team to develop a 30-second animation piece. The course will be enhanced with industry guest lectures.
In the Fall of 2014 the topics will include story and character development, manual and procedural modeling, advanced character rigging, set design, manual and procedural camera animation, and manual, procedural, AI-driven, and data-driven animation.
In the Spring of 2015 the topics will include visual art design, sound and foley design, visual effects, shading, lighting, rendering, optimization, and advanced image composition.
In order to take this course, you need to have take at least two courses from the following list: Art 172, Art 175, CS 184, CS 284, UCBUGG (Highly encouraged!)
If you sign up for this course, you are committing to taking it in both the Fall and Spirng semesters.
The course is held in 606 Soda Hall, WF 1:00-3:00PM PST. Reserved lab time in 200 SDH is on Monday from 1:00-3:00PM, but this time may be used for guest lecturers depending on their availability.